Truthteller

For complete perks, see d2gunsmith.com, light.gg or destinytracker.com.

Truthteller is part of the “Lightweight Frame” grenade launchers (breach- loaded, single shot). Lightweight grenade launchers all have a “remote detonation” ability where they detonate when you release the trigger (or you get a direct hit). These weapons have a very high skill ceiling, allowing banked shots and shots that explode next to enemies in cover.

PvP Thoughts

This weapon excels at starting engagements rather than finishing them. We want Truthteller to soften our enemies up, even if we don’t get a direct hit.

There are a couple of perks that help us meet this goal:

  • Auto Loading Holster: be ready for that next engagement with a fully loaded weapon
  • Disruption Break: breaking an opponents shield gives them a 50% kinetic weapon debuff (i.e. teammates get this advantage too). Quick swapping to a kinetic primary ammo weapon will allow for quick cleanup (likely a one-shot/one-burst)

I’ll be pairing this with the Quick Access Sling mod as it’ll proc with every shot and let us more quickly clean up what we’ve started.

PvE Thoughts

There are a couple of roles that Truthteller can fill, and a number of great perks to look for.

  • Blinding Grenades have a 10 meter radius on a 5 second suppression effect which works on all non-Ultra/Champion mobs. In high-level PvE content, this can be really useful for suppressing a large area and having an entire fireteam do damage without worrying about retaliation. Ehroar calls Blinding Grenades:

Blinding Grenades are one of the most underrated pieces of utility in the game…[Truthteller] is something I’m going to definitely consider taking into the next raid.

As of Season 11, it feels like there’s some sort of bug or issue with Concussion Grenades. They have the same -50 penalty to blast radius of Blinding Grenades and also have the same 5s duration to the effect, but their area of effect is only a 5 meter radius (~25% of the total area impacted).

  • Spike Grenades can also be good if you’re looking to do direct damage. Truthteller isn’t quite at Mountaintop levels of damage, but it’s probably the best thing we have as a replacement. In testing, Mountaintop with Spike Grenades does 21,048 damage. Truthteller with Spike Grenades does 15,185, so about 28% less.
  • Auto-loading Holster is the best 3rd column perk for almost every situation, the only possible exception is using Field Prep and crouching for faster reload if you’re looking to spam this weapon.

Normally, damage boosting perks like Swashbuckler and Multikill clip are highly sought after on weapons, but for this archetype, it’s fairly hard to keep those chains going enough to make them worth their while.

  • Demolitionist is the best 4th column PvE pick as it has the dual effect of increasing the number of grenades you get, and filling the chamber with a shell after throwing a grenade.
  • Disruption Break is also viable and for some situations would be amazing to help bring a tough blinded enemy down (now if Bungie would ever allow grenade launchers to have an Anti-Barrier mod, this would be amazing).

This weapon is Void and works really well for Voidlocks running Nezarac’s Sin. I’ve had a lot of fun pairing it with Falling Guillotine (also void) and Bad Juju for very fast grenade and super regeneration. Add in some mods like Blast Radius (get Charged with Light for GL kills), Lucent Blade (extra sword damage), Protective Light (50% damage received when your shield breaks), Dire Artillery (extra super on GL kills), and Oppressive Darkness (enemies take 35% more damage). This is the build I’ll be running for the rest of the season.

🙊 Spike No Evil (pvp,pve)

The combination of Spike Grenades (extra damage on hit) and Disruption Break (Kinetic debuff after shield break) makes this doubly deadly. Either you finished them off with a direct hit or you quickly swap to Kinetic and finish them off. There is no roll featured here that has only one or the other; you don’t need a wishlist for that. This is actually a terrific roll for PvE as well.

  • Collector’s Edition Roll
    • Barrels: Quick Launch
    • Magazines: Spike Grenades
    • Perks 1: Auto-Loading Holster
    • Perks 2: Disruption Break
    • Masterworks: Velocity MW
  • Extended Perks (referred to with a ‘+’ below)
    • Barrels: Quick Launch, Smart Drift Control, Hard Launch
    • Masterworks: Velocity MW, Handling MW, Stability MW, Reload MW
VariantChance1 in ?
🙊🙊🙊🌟 Collector’s Edition0.08%1312
🙊🙊🙊 CE (+barrels)0.19%524
🙊🙊🙊 CE (+masterworks)0.30%328
🙊🙊🙊 CE (*perks1)0.38%262
🙊🙊 (+barrels, +masterworks)0.76%131
🙊🙊 (+barrels, *perks1)0.95%105
🙊🙊 (*perks1, +masterworks)1.52%65
🙊 (+barrels, *perks1, *masterworks)4.76%21
🙊 (*barrels, *perks1, *masterworks)6.67%15

🙈 See No Evil (pvp,pve)

Blinding Grenades are so incredibly clutch in end-game activities. The ability to stun lock all but the chonkiest of bois allows you to get critical revives, focus down other adds, etc. They work well in PvP too!

  • Collector’s Edition Roll
    • Barrels: Quick Launch
    • Magazines: Blinding Grenades
    • Perks 1: Auto-Loading Holster
    • Perks 2: Disruption Break
    • Masterworks: Velocity MW
  • Extended Perks (referred to with a ‘+’ below)
    • Barrels: Quick Launch, Hard Launch, Smart Drift Control, Linear Compensator
VariantChance1 in ?
🙈🙈🙈🌟 Collector’s Edition0.08%1312
🙈🙈🙈 CE (+barrels)0.23%437
🙈🙈🙈 CE (*masterworks)0.38%262
🙈🙈🙈 CE (*perks2)0.38%262
🙈🙈 (+barrels, *masterworks)1.14%87
🙈🙈 (+barrels, *perks2)1.14%87
🙈🙈 (*perks2, *masterworks)1.90%52
🙈 (+barrels, *perks2, *masterworks)5.71%17
🙈 (*barrels, *perks2, *masterworks)6.67%15

💣 Heavy Artillery (pve)

Feeding Frenzy reloads faster the more kills you get in quick succession and when that reload completes Multikill Clip gives you a bonus for the very same kills that sped up the reload.

  • Collector’s Edition Roll
    • Barrels: Quick Launch
    • Magazines: Spike Grenades
    • Perks 1: Feeding Frenzy
    • Perks 2: Multikill Clip
    • Masterworks: Velocity MW
  • Extended Perks (referred to with a ‘+’ below)
    • Barrels: Quick Launch, Hard Launch, Smart Drift Control, Linear Compensator
    • Magazines: Spike Grenades, High-Velocity Rounds
VariantChance1 in ?
💣💣💣🌟 Collector’s Edition0.08%1312
💣💣💣 CE (+barrels)0.23%437
💣💣💣 CE (+magazines)0.14%729
💣💣💣 CE (*masterworks)0.38%262
💣💣 (+barrels, +magazines)0.41%243
💣💣 (+barrels, *masterworks)1.14%87
💣💣 (+magazines, *masterworks)0.69%145
💣💣 (+barrels, +magazines, *masterworks)2.06%48
💣 (*barrels, *magazines, *masterworks)4.00%24

🧙 Battlemage (pve)

Classic pairing. Instant 30% damage bonus after a melee kill if you have the Swashbuckler perk.

  • Collector’s Edition Roll
    • Barrels: Quick Launch
    • Magazines: Spike Grenades
    • Perks 1: Grave Robber
    • Perks 2: Swashbuckler
    • Masterworks: Velocity MW
  • Extended Perks (referred to with a ‘+’ below)
    • Barrels: Quick Launch, Hard Launch, Smart Drift Control, Linear Compensator
    • Magazines: Spike Grenades, High-Velocity Rounds
VariantChance1 in ?
🧙🧙🧙🌟 Collector’s Edition0.08%1312
🧙🧙🧙 CE (+barrels)0.23%437
🧙🧙🧙 CE (+magazines)0.14%729
🧙🧙🧙 CE (*masterworks)0.38%262
🧙🧙 (+barrels, +magazines)0.41%243
🧙🧙 (+barrels, *masterworks)1.14%87
🧙🧙 (+magazines, *masterworks)0.69%145
🧙🧙 (+barrels, +magazines, *masterworks)2.06%48
🧙 (*barrels, *magazines, *masterworks)4.00%24

📣 Proclamation (pve)

Lobbing ‘nades at a chonky boi? Here you go.

  • Collector’s Edition Roll
    • Barrels: Quick Launch
    • Magazines: Spike Grenades
    • Perks 1: Field Prep
    • Perks 2: Quickdraw
    • Masterworks: Velocity MW
  • Extended Perks (referred to with a ‘+’ below)
    • Barrels: Quick Launch, Hard Launch, Smart Drift Control, Linear Compensator
    • Masterworks: Velocity MW, Handling MW, Stability MW, Reload MW
VariantChance1 in ?
📣📣📣🌟 Collector’s Edition0.08%1312
📣📣📣 CE (+barrels)0.23%437
📣📣📣 CE (*masterworks)0.38%262
📣📣📣 CE (*perks2)0.38%262
📣📣 (+barrels, *masterworks)1.14%87
📣📣 (+barrels, *perks2)1.14%87
📣📣 (*perks2, *masterworks)1.90%52
📣 (+barrels, *perks2, *masterworks)5.71%17
📣 (*barrels, *perks2, *masterworks)6.67%15