Night Watch
For complete perks, see d2gunsmith.com, light.gg or destinytracker.com.
Night Watch is a 200 RPM Scout Rifle that dropped during Season of the Drifter (S6). It has been re-issued in Season of Arrivals (S11) and is the only 200 RPM Scout Rifle in the game that is currently available. CoolGuy’s review (5/2019) remains a great source of info for Night Watch. It’s a bit over a year old, but the sandbox hasn’t changed materially around 200 RPM Scouts (for better or worse) or the perks he talks through.
PvP Thoughts
200 RPM Scouts (including the Night Watch) are far from meta. Even the strongest of the bunch (MIDA) you never see. The maps aren’t really designed for Scouts, perhaps save for Rusted Lands? and 200 RPM Scouts struggle against the powerhouses like Jade Rabbit.
And now the section where I feel like I have to justify not just picking Outlaw + Rampage/Kill Clip on every weapon in the game 😃
- I am not suggesting Outlaw because the base
Reload
is already plenty fast. Outlaw isn’t bad here per se, there’s just not a strong reason to choose it. - Conversely, I am suggesting Rapid Hit because even though it was changed in S11, it’s still a solid perk.
- I am not suggesting Rampage because at x1 it does not alter the TTK (it does at x2).
- Conversely, I am suggesting Multikill Clip because it does alter the TTK (3H1B > 3H0B).
Similar to my thoughts on 180 RPM Hand Cannons, I do think Explosive Payload is very strong here. The explosions have no damage falloff and with the high rate of fire, it means your target is constantly flinched (almost annoying so). Here’s a video from Drewsky demonstrating how High Caliber Rounds and Explosive Payload work.
“[Explosive Rounds] made the crosshairs jerk horizontally while rising and reaching its peak resulting in more irregular and disorienting flinch patterns [than High-Caliber Rounds].”
Because of the high RPM, I’m also going to suggest we shoot for as much Stability
as we can get to increase the recovery of the Aim Assist cone between shots.
PvE Thoughts
Classic combos carry the day here - reload perks combined with damage boosting perks, and as much Range as we can get.
💭 Daydreaming (pvp)
Explosive Payload
is the cornerstone, with Rapid Hit
helping us stay Stable in the face of a high RPM archetype.
- Collector’s Edition Roll
- Barrels:
Polygonal Rifling
- Magazines:
Steady Rounds
- Perks 1:
Rapid Hit
- Perks 2:
Explosive Payload
,Multikill Clip
- Masterworks:
Stability MW
- Barrels:
- Extended Perks (referred to with a ‘+’ below)
- Barrels:
Polygonal Rifling
,Chambered Compensator
,Smallbore
,Fluted Barrel
,Corkscrew Rifling
- Magazines:
Steady Rounds
,Tactical Mag
,Flared Magwell
- Barrels:
Variant | Chance | 1 in ? |
---|---|---|
💭💭💭🌟 Collector’s Edition | 0.19% | 514 |
💭💭💭 CE (+barrels) | 0.73% | 137 |
💭💭💭 CE (+magazines) | 0.50% | 200 |
💭💭💭 CE (*masterworks) | 0.78% | 128 |
💭💭 (+barrels, +magazines) | 1.88% | 53 |
💭💭 (+barrels, *masterworks) | 2.92% | 34 |
💭💭 (+magazines, *masterworks) | 2.00% | 50 |
💭💭 (+barrels, +magazines, *masterworks) | 7.50% | 13 |
💭 (*barrels, *magazines, *masterworks) | 14.00% | 7 |
☠️ MIDA Multi-kills (pvp)
No Explosive Payload
here means we pick up Outlaw (which won’t proc if explosive damage gets the last tick).
- Collector’s Edition Roll
- Barrels:
Polygonal Rifling
- Magazines:
Steady Rounds
- Perks 1:
Rapid Hit
,Outlaw
- Perks 2:
Multikill Clip
- Masterworks:
Stability MW
- Barrels:
- Extended Perks (referred to with a ‘+’ below)
- Barrels:
Polygonal Rifling
,Chambered Compensator
,Smallbore
,Fluted Barrel
,Corkscrew Rifling
- Magazines:
Steady Rounds
,Tactical Mag
,Flared Magwell
- Barrels:
Variant | Chance | 1 in ? |
---|---|---|
☠️☠️☠️🌟 Collector’s Edition | 0.22% | 450 |
☠️☠️☠️ CE (+barrels) | 0.83% | 119 |
☠️☠️☠️ CE (+magazines) | 0.57% | 175 |
☠️☠️☠️ CE (*masterworks) | 0.89% | 112 |
☠️☠️ (+barrels, +magazines) | 2.14% | 46 |
☠️☠️ (+barrels, *masterworks) | 3.33% | 29 |
☠️☠️ (+magazines, *masterworks) | 2.29% | 43 |
☠️☠️ (+barrels, +magazines, *masterworks) | 8.57% | 11 |
☠️ (*barrels, *magazines, *masterworks) | 16.00% | 6 |
👀 Shifts (pve)
With Subsistence
no longer penalizing reserves, it’s an S-tier perk. Pairs perfectly with Rampage to keep the damage bonus active.
- Collector’s Edition Roll
- Barrels:
Hammer-Forged Rifling
- Magazines:
Accurized Rounds
- Perks 1:
Subsistence
- Perks 2:
Rampage
- Masterworks:
Range MW
- Barrels:
- Extended Perks (referred to with a ‘+’ below)
- Barrels:
Hammer-Forged Rifling
,Smallbore
,Corkscrew Rifling
,Extended Barrel
- Magazines:
Accurized Rounds
,Appended Mag
,Tactical Mag
,Alloy Magazine
,Flared Magwell
- Barrels:
Variant | Chance | 1 in ? |
---|---|---|
👀👀👀🌟 Collector’s Edition | 0.11% | 900 |
👀👀👀 CE (+barrels) | 0.36% | 276 |
👀👀👀 CE (+magazines) | 0.40% | 252 |
👀👀👀 CE (*masterworks) | 0.44% | 225 |
👀👀 (+barrels, +magazines) | 1.29% | 77 |
👀👀 (+barrels, *masterworks) | 1.44% | 69 |
👀👀 (+magazines, *masterworks) | 1.59% | 63 |
👀👀 (+barrels, +magazines, *masterworks) | 5.16% | 19 |
👀 (*barrels, *magazines, *masterworks) | 8.00% | 12 |
🤖 Sentry (pve)
Leaning into uptime on Multikill Clip.
- Collector’s Edition Roll
- Barrels:
Hammer-Forged Rifling
- Magazines:
Accurized Rounds
- Perks 1:
Rapid Hit
,Outlaw
- Perks 2:
Multikill Clip
- Masterworks:
Range MW
- Barrels:
- Extended Perks (referred to with a ‘+’ below)
- Barrels:
Hammer-Forged Rifling
,Smallbore
,Corkscrew Rifling
,Extended Barrel
- Magazines:
Accurized Rounds
,Appended Mag
,Tactical Mag
,Alloy Magazine
,Flared Magwell
- Barrels:
Variant | Chance | 1 in ? |
---|---|---|
🤖🤖🤖🌟 Collector’s Edition | 0.22% | 450 |
🤖🤖🤖 CE (+barrels) | 0.72% | 138 |
🤖🤖🤖 CE (+magazines) | 0.79% | 126 |
🤖🤖🤖 CE (*masterworks) | 0.89% | 112 |
🤖🤖 (+barrels, +magazines) | 2.58% | 38 |
🤖🤖 (+barrels, *masterworks) | 2.89% | 34 |
🤖🤖 (+magazines, *masterworks) | 3.17% | 31 |
🤖🤖 (+barrels, +magazines, *masterworks) | 10.32% | 9 |
🤖 (*barrels, *magazines, *masterworks) | 16.00% | 6 |
💂 Guard Duty (pve)
Leaning into uptime for Explosive Rounds. Super effective against Barrier Champions.
- Collector’s Edition Roll
- Barrels:
Hammer-Forged Rifling
- Magazines:
Accurized Rounds
- Perks 1:
Rapid Hit
,Subsistence
- Perks 2:
Explosive Payload
- Masterworks:
Range MW
- Barrels:
- Extended Perks (referred to with a ‘+’ below)
- Barrels:
Hammer-Forged Rifling
,Smallbore
,Corkscrew Rifling
,Extended Barrel
- Magazines:
Accurized Rounds
,Appended Mag
,Tactical Mag
,Alloy Magazine
,Flared Magwell
- Barrels:
Variant | Chance | 1 in ? |
---|---|---|
💂💂💂🌟 Collector’s Edition | 0.22% | 450 |
💂💂💂 CE (+barrels) | 0.72% | 138 |
💂💂💂 CE (+magazines) | 0.79% | 126 |
💂💂💂 CE (*masterworks) | 0.89% | 112 |
💂💂 (+barrels, +magazines) | 2.58% | 38 |
💂💂 (+barrels, *masterworks) | 2.89% | 34 |
💂💂 (+magazines, *masterworks) | 3.17% | 31 |
💂💂 (+barrels, +magazines, *masterworks) | 10.32% | 9 |
💂 (*barrels, *magazines, *masterworks) | 16.00% | 6 |