Code Duello

For complete perks, see d2gunsmith.com, light.gg or destinytracker.com.

Code Duello is the Season 13 Rocket Launcher. You can pick it up from chests in the Battlegrounds playlists and Umbral Engrams. It features a handful of the new S13 perks including Impulse Amplifier, Frenzy and Lasting Impression. Ehroar put together a solid video review comparing them and offering some suggestions for interesting rolls. You’re going to be drowning in these by the end of Season 13 and with the new damage perks, these are worth picking up!

Yes, you can finally get rid of the curated Bad Omens with Impact Casing you’ve been holding on to for ages πŸ˜‰ A decent roll below is going to now outclass that because of the new final-column damage perks! πŸ’₯

Finally, definitely check out Rustopholis' videos:

He does super deep dives on Rocket Launchers, including a few that were super helpful in understanding how some of the new perks worked.

PvP Thoughts

Fallout has a guide hitting on Blast Radius and Cluster Bombs configuration for PvP and PvE. Of course, this was before the change was made that moved more of the damage away from the clusters. That being said, the overall thrust of the video still holds for PvP. For PvE with the release of the new damage perks, Cluster Bombs is no longer your pick (see below).

PvE Thoughts

Code Duello has some terrific new perks for dishing out major damage in a flexible way, one of which is incredibly interesting for folks soloing tough content.

β˜‚οΈ Rain Fire (pve)

First we start with a super high default Blast Radius of 95. Then we sprinkle on some Cluster Bomb action and you’ve already got a great chance of splashing down on packs of Guardians. Add in high Velocity and improved Handling and you’ve got a snappy air raid in your grasp.

  • Collector’s Edition Roll
    • Barrels: Quick Launch, Smart Drift Control
    • Magazines: High-Velocity Rounds
    • Perks 1: Impulse Amplifier
    • Perks 2: Cluster Bomb
    • Masterworks: Handling MW
VariantChance1 in ?
β˜‚οΈβ˜‚οΈβ˜‚οΈπŸŒŸ Collector’s Edition0.16%625
β˜‚οΈβ˜‚οΈβ˜‚οΈ (*barrels)0.27%374
β˜‚οΈβ˜‚οΈβ˜‚οΈ (*magazines)0.40%250
β˜‚οΈβ˜‚οΈβ˜‚οΈ (*masterworks)0.80%125
β˜‚οΈβ˜‚οΈ (*barrels, *magazines)0.67%149
β˜‚οΈβ˜‚οΈ (*barrels, *masterworks)1.33%74
β˜‚οΈβ˜‚οΈ (*magazines, *masterworks)2.00%50
β˜‚οΈ (*barrels, *magazines, *masterworks)3.33%30

πŸ“Ί One-Guardian Show (pve)

With Lasting Impression it’s possible to stick a rocket, switch to another weapon and debuff the stickee (e.g. Divinity). With Auto- Loading Holster, by the time you switch back to Code Duello, it should be reloaded. Rinse and repeat! Be forewarned however, this is a super niche roll and not at all a run-and-gun RL. It’s more for grins on what type of “chess” you can play with an RL in Destiny.

  • Collector’s Edition Roll
    • Barrels: Quick Launch, Smart Drift Control, Countermass
    • Magazines: Impact Casing
    • Perks 1: Auto-Loading Holster
    • Perks 2: Lasting Impression
    • Masterworks: Reload MW, Handling MW
VariantChance1 in ?
πŸ“ΊπŸ“ΊπŸ“ΊπŸŒŸ Collector’s Edition0.43%234
πŸ“ΊπŸ“ΊπŸ“Ί CE (*barrels)0.53%187
πŸ“ΊπŸ“ΊπŸ“Ί CE (*masterworks)1.07%93
πŸ“ΊπŸ“ΊπŸ“Ί CE (*barrels, *masterworks)1.33%74
πŸ“ΊπŸ“Ί CE (*magazines)1.07%93
πŸ“ΊπŸ“Ί CE (*magazines, *barrels)1.33%74
πŸ“ΊπŸ“Ί CE (*magazines, *masterworks)2.67%37
πŸ“Ί CE (*barrels, *magazines, *masterworks)3.33%30

β˜€οΈ Eternal Sunshine (pve)

This goes great with Warmind-cell builds for constantly clearing adds. Via Rustopholis above, note that Field Prep only checks to see if you’re crouched at the start of the reload animation, not throughout.

  • Collector’s Edition Roll
    • Barrels: Quick Launch, Smart Drift Control, Countermass
    • Magazines: Alloy Casing
    • Perks 1: Field Prep, Impulse Amplifier
    • Perks 2: Frenzy
    • Masterworks: Handling MW
VariantChance1 in ?
β˜€οΈβ˜€οΈβ˜€οΈπŸŒŸ Collector’s Edition0.43%234
β˜€οΈβ˜€οΈβ˜€οΈ CE (*barrels)0.53%187
β˜€οΈβ˜€οΈβ˜€ CE (*magazines)1.07%93
β˜€οΈβ˜€οΈβ˜€οΈ CE (*masterworks)2.13%46
β˜€οΈβ˜€οΈ (*barrels, *magazines)1.33%74
β˜€οΈβ˜€οΈ (*barrels, *masterworks)2.67%37
β˜€οΈβ˜€οΈ (*magazines, *masterworks)5.33%18
β˜€οΈ (*barrels, *magazines, *masterworks)6.67%15

🚩 Last Stand (pve)

This is your standard “stand behind cover / in a well and chuck rockets at the boss” roll. Whether or not you value Frenzy over Lasting Impression will depend on the encounter. The barrels and masterworks are mostly focused on adding Handling and are gravy (but solid if you get them!).

  • Collector’s Edition Roll
    • Barrels: Quick Launch, Smart Drift Control, Countermass
    • Magazines: Impact Casing
    • Perks 1: Field Prep
    • Perks 2: Lasting Impression, Frenzy
    • Masterworks: Handling MW
VariantChance1 in ?
🚩🚩🚩🌟 Collector’s Edition0.43%234
🚩🚩🚩 CE (*barrels)0.53%187
🚩🚩🚩 CE (*magazines)1.07%93
🚩🚩🚩 CE (*masterworks)2.13%46
🚩🚩🚩 CE (*barrels, *masterworks)2.67%37
🚩🚩 CE (*magazines)1.07%93
🚩🚩 CE (*magazines, *barrels)1.33%74
🚩🚩 CE (*magazines, *masterworks)5.33%18
🚩🚩 CE (*perks1)2.13%46
🚩🚩 CE (*perks1, *barrels)2.67%37
🚩🚩 CE (*perks1, *masterworks)10.67%9